Being modern, FlightGear has realistic graphics and an orbital renderer that can handle calculations of light scattering and auroral emission with huge distances involved. FlightGear has the ability to accelerate time supported by the fact that the physics simulation runs on a separate clock than the visuals - this is very important to simulate long space missions. It has an accurate celestial simulation that also feeds star tracker instruments for navigation. FlightGear can accurately handle speeds from subsonic, transonic, through to high hypersonic or re-entry regimes with a flight dynamics engine that can incorporate windtunnel data or computational fluid dynamics, and uses a 3d model of gravity used for spaceflight based on spherical harmonics which can simulate the twisting force caused by gravity varying over a craft. The simulation has been continually developed into modern times, as FlightGear is free and open-source - the project receives development from people with scientific and engineering backgrounds, and is open to contributions from any source. FlightGear simulates orbital and atmospheric flight, but as of 2021 does not cover flight between planets (although its flight dynamics engine supports Mars and has been used to model the NASA ARES glider ). Orbiter has been continually developed into modern times including having modern graphics, while others above have not been.įlightGear is used professionally in aerospace engineering and research, with a flight dynamics engine (JSBSim) that is used in a 2015 NASA benchmark to judge new simulation code to the standards of the space industry. They have 3D virtual cockpits and external views. Orbiter and, to an extent, Space Shuttle Mission 2007, provide more elaborate simulations. On this game the player takes the role of Administrator of NASA or Head of the Soviet Space Program with the ultimate goal of being the first side to conduct a successful human moon landing. If the definition is expanded to include decision making and planning, then Buzz Aldrin's Race Into Space (1992) is also notable for historical accuracy and detail. The reward for the player is on mastering real or realistic spacecraft, celestial mechanics and astronautics.Ĭlassical games with this approach include Space Shuttle: A Journey into Space (1982), Rendezvous: A Space Shuttle Simulation (1982), The Halley Project (1985), Shuttle (1992) and Microsoft Space Simulator (1994). Piloting is generally limited to dockings, landings or orbital maneuvers. Realistic space simulators seek to represent a vessel's behaviour under the influence of the laws of physics.Īs such, the player normally concentrates on following checklists or planning tasks. Some more recent games, most notably Elite: Dangerous, have brought new attention to the space trading and combat game subgenre. Orbiter Spaceflight Simulator) and 2011's commercially released Kerbal Space Program was notably well-received, even by the aerospace community. However, open-source and enthusiast communities managed to produce some working, modern titles (e.g. Space flight games and simulators, at one time popular, had for much of the new millennium been considered a "dead" genre. Games similar to Elite are sometimes called " Elite-clones". Elite was highly influential upon later games of its type, although it did have some precursors. The game Elite is widely considered to be the breakthrough game of the genre, and as having successfully melded the "space trading" and flight sim genres. The modern space flight game genre emerged at the point when home computers became sufficiently powerful to draw basic wireframe graphics in real-time. Examples of more fantastical video games that bend the rules of physics in favor of streamlining and entertainment, include Wing Commander, Star Wars: X-Wing and Freelancer. Many of the pseudo simulators feature faster than light travel.Įxamples of true simulators which aim at piloting a space craft in a manner that conforms with the laws of nature include Orbiter, Kerbal Space Program and Microsoft Space Simulator. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Others focus on gameplay rather than simulating space flight in all its facets. Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators.
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